My favorite StarTrek NG plots involve "temporal anamolies" in which the time-line is disrupted and the crew of the Enterprise is plunged into the grips of an alternate reality. In real life, temporal anamolies do exist, in multi-threaded software applications.
The most fundamental building-block of computer algorithms is the sequential execution of code. Code is always executed sequentially for each "unit of execution" in a computer progam. A unit of execution in a computer program is known as a thread.
A thread is a time-line in code, a unit of reality if you will. Maybe this is why programming with multiple threads seems so odd to me.
Operations on threads involve things like putting threads to sleep, which is equivalent to suspending time. Threads are "blocked" which is like having time run into a log-jam. A use for "blocking" is to make a thread wait so that it may "join" with another thread (time-line).
Note that other forms of reality such as state and data (which is like matter), are accessible by all threads in a program. Therefore a protocol has to exist between threads to ensure that time-lines don't corrupt matter. For example, you would not want to go back in time and marry your parent (sorry for the visual).
Multi-threaded programs have thier own set of common problems. One is "dead-lock" when time-lines attempt to resolve conflicts over matter access and effectively block each other out. The other problem is known as a "race-condition" which is where one time-line is dependent on the actions of another time-line.
I blogged about object-orientation in Hammer Of The Gods where I made the case that every "thing" can be classified as an object. None of the OO languages I use, effectively model threads. Instances of objects have scoped life-times. Objects are just "matter" that exist on the time-line. Threads are the time-line. Threads transcend objects.
I have two dark visions regarding threads. One vision is of a thread, endlessly spinning through time, its time-line eternal. All context and state of interest long-since extinguished. This happens, which is why the Windows Task Manager is a handy tool. The seconds it takes to launch the tool and shut-down the errant task are many eternities to a lost thread.
The other vision is nightmare involving the use of garbage-collected or reference-count-based memory management. I see a thread, drifting through an empty, irrelevant universe, holding reference to an irrelevant object. Partners in the void. Neither able to release one another from futility. Neither able to redeem the others existence.
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