This morning I was online checking-out a software architecture conference that I had attended before and was considering to attend this year. I was looking over the keynote speakers and found the bio of one particular speaker to be interesting.
The speaker, a PhD and college professor is a leading authority on modern software development methodologies. Her focus is guiding organizations to institute the cultural changes required to adopt modern software development methods.
Her bio included a quotable-quote or catch-phrase that went like this: "You can take a man out of the Stone Age, but you can't take the Stone Age out of the man".
I was rocked-back by the arrogance of that statement. I am sure that she and I would be on the same page regarding software methods and the need for cultural change, but to publicly blast those who are not ready to accept your opinions as "less-evolved" is arrogant and absurd.
Perhaps we are seeing the deficiencies in her culture. The culture of academia. A culture accustomed to feeding bright, fresh, hungry minds. A culture accustomed to unquestionable omnipotence over its audience.
This culture of education has attempted to recast itself into a "culture of change", targeting the software industry. But in the process of recasting itself, it has done little in the way of introspection.
Perhaps the most important skills fostered by working software professionals include communication, collaboration and negotiation. Influence does not come easy and neither does experience. Both have to be earned.
Veteran software professionals have learned to listen as well as to speak, to accept criticism and to consider the ideas and opinions of others. Veteran software professionals would feel negatively about a one-way monologue that targets topics so close to the practice of their art.
I am not suggesting that "change agents" engage in conversation as a way to "handle" an audience, using dialog merely as a soft-skill. Instead I would hope that any discussion would be an honest, open, two-way exchange of ideas.
Of course, this may require the "change agent" to closely engage with her audience. In effect, to lose some of her elite status in order to gain the acceptance of her ideas.
To be a participant instead of a prescriber.
Friday, March 19, 2010
Saturday, March 13, 2010
Write Software Requirements For The Love Of It
Yeah sure. Right. Who am I kidding, writing software requirements kind of stinks. But right now, I cannot imagine a better use of my time.
Writing Good Software Requirements is Hard
Writing good requirements is a least as hard as writing good code. One key attribute of a good software requirement is that it must be unambiguous. The English language is notoriously ambiguous. The legal profession, political debate and religious holy wars are based on differing interpretations of the written word. Conversely, software programming languages are designed to be unambiguous because they have to be interpreted or parsed by a machine. Perhaps this is why programmers love to code - the machine detects and points out errors, or better yet, validates our efforts by correctly performing the operations that we have specified.
This brings takes us to another key attribute of a good software requirement, the requirement must be correct. This is obvious but the critical point is that the requirement must be perceived as correct by all of the software system's stakeholders. The point of the SRS is to capture a commonly agreed upon view of how the software system will function. The act of generating the SRS can end up being a process of socialization and team building. (Right now most programmers are saying "Have fun, I will be in the lab writing code".)
Looking at some job postings, they all seem to seek programming language expertise and experience. Bah! Programming is natural, joyous and simple compared to writing requirements. Writing requirements is like being a salmon, battling its way up stream to spawn and die. Well, maybe its not that bad, but its not as gratifying as writing code.
The Greatest Software Requirements Pitfall
Specifying software requirements that includes design and implementation details will lead you and your project to your doom.
It is actually difficult, unnatural, and odd to specify system requirements in way that is bereft of design and implementation. For one thing, as software developers, we are primarily problem solvers and solution creators. We are chomping on the bit to design, and implement. Secondly, we are comfortable talking in terms of the software system itself. Specifying software functions without including implementation details is not easy.
Writing software requirements that includes design and implementation is a trap. Essentially, if the implementation is used to define requirements, the implementation itself must be controlled. This leads to an explosion of requirements documentation. It becomes difficult to make even simple changes to the system without stakeholder consensus and documentation maintenance.
A Software Requirements Fallacy
There is an old software engineering joke, one developer says to the other, "You start coding while I go and get the requirements". At this point all learned software engineers slap their knees and laugh because its funny to think that some developers would start building a system before they knew what the system was required to do.
I believe this is line of thought is incorrect. Software requirements are not necessary to start software system development. Software requirements are paramount when trying to figure out if software development is complete.
Initial development can begin with some basic knowledge of the intended system. Initial development, proof-of-concepts, and prototypes will foster an understanding of the domain, encourage communications and team-building.
Essentially, I am suggesting that the act of software requirements specification does not have to imply the use of the waterfall methodology. I am suggesting that software requirements specification works well with iterative and incremental methods.
Unfortunately I cannot speak to how Agile methodologies factor in software requirements. I would bet that most include some form of functional description document. Perhaps the system is developed in increments that leads to some collective consensus of the intended systems functions.
A Software Requirements Truth
An SRS is simply a checklist of functions that a software system must perform.
Ultimately, the effectiveness and usability of the software system, as perceived by its end-users, is primarily driven by the talent, dedication and expertise of the software development team. This is because the one, unwritten requirement levied on all software systems should be:
The software system shall not stink.
Writing Good Software Requirements is Hard
Writing good requirements is a least as hard as writing good code. One key attribute of a good software requirement is that it must be unambiguous. The English language is notoriously ambiguous. The legal profession, political debate and religious holy wars are based on differing interpretations of the written word. Conversely, software programming languages are designed to be unambiguous because they have to be interpreted or parsed by a machine. Perhaps this is why programmers love to code - the machine detects and points out errors, or better yet, validates our efforts by correctly performing the operations that we have specified.
This brings takes us to another key attribute of a good software requirement, the requirement must be correct. This is obvious but the critical point is that the requirement must be perceived as correct by all of the software system's stakeholders. The point of the SRS is to capture a commonly agreed upon view of how the software system will function. The act of generating the SRS can end up being a process of socialization and team building. (Right now most programmers are saying "Have fun, I will be in the lab writing code".)
Looking at some job postings, they all seem to seek programming language expertise and experience. Bah! Programming is natural, joyous and simple compared to writing requirements. Writing requirements is like being a salmon, battling its way up stream to spawn and die. Well, maybe its not that bad, but its not as gratifying as writing code.
The Greatest Software Requirements Pitfall
Specifying software requirements that includes design and implementation details will lead you and your project to your doom.
It is actually difficult, unnatural, and odd to specify system requirements in way that is bereft of design and implementation. For one thing, as software developers, we are primarily problem solvers and solution creators. We are chomping on the bit to design, and implement. Secondly, we are comfortable talking in terms of the software system itself. Specifying software functions without including implementation details is not easy.
Writing software requirements that includes design and implementation is a trap. Essentially, if the implementation is used to define requirements, the implementation itself must be controlled. This leads to an explosion of requirements documentation. It becomes difficult to make even simple changes to the system without stakeholder consensus and documentation maintenance.
A Software Requirements Fallacy
There is an old software engineering joke, one developer says to the other, "You start coding while I go and get the requirements". At this point all learned software engineers slap their knees and laugh because its funny to think that some developers would start building a system before they knew what the system was required to do.
I believe this is line of thought is incorrect. Software requirements are not necessary to start software system development. Software requirements are paramount when trying to figure out if software development is complete.
Initial development can begin with some basic knowledge of the intended system. Initial development, proof-of-concepts, and prototypes will foster an understanding of the domain, encourage communications and team-building.
Essentially, I am suggesting that the act of software requirements specification does not have to imply the use of the waterfall methodology. I am suggesting that software requirements specification works well with iterative and incremental methods.
Unfortunately I cannot speak to how Agile methodologies factor in software requirements. I would bet that most include some form of functional description document. Perhaps the system is developed in increments that leads to some collective consensus of the intended systems functions.
A Software Requirements Truth
An SRS is simply a checklist of functions that a software system must perform.
Ultimately, the effectiveness and usability of the software system, as perceived by its end-users, is primarily driven by the talent, dedication and expertise of the software development team. This is because the one, unwritten requirement levied on all software systems should be:
The software system shall not stink.
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